![]() \"Economic\" version from 5 Aprit 2021 - 2 houses without TavernĬompared to previous version i found space for extra fire station without loosing any house (70 per module + 3 spubases) to cover all houses and Church in new place can also cover all houses in area of module. \"Full Cover\" version from 11 April 2021 - easier access to Marketplace. Modules works like puzzles and they are quite flexible for modifications, so we don't need to loose a lot of time to think and manage them. I suggest to build max 3 spy bases per module in random places. ![]() Aslo extra markets in the corners makes their job even harder. On multiplayer modules with double sugerty, fire stations and carpenters will be very hard to sabotague by enemy spies. Each module can be connected with another one by share the same road on the edges. During last games i found quite better way to improve access to all demands.Ĭoncept - each module is a box of 34x34 with center that contain all necessary buildings to solve all public population demands. ![]() Many players may know my old layout for modular cities and after years i turn on my history edition again. ![]()
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